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Old May 15, 2006, 11:37 PM // 23:37   #41
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Imo spearman is ridiculous, whats it going to be like a warrior with a spear?, might as well just let warriors use spears, spearman=bad idea, shaman would be interesting, but what would he use? most shamans in rpg's heal and disease, we already have healer types and we have degen people.I dont think introducing new classes would work out too well we already have enough of them, just add more skills, that simple, i dont want another class to have to learn how to play give me more skills to play with.
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Old May 16, 2006, 12:05 AM // 00:05   #42
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why does Anet want to put 2 new professions in? because they want to charge us 50 bucks again.
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Old May 16, 2006, 03:10 AM // 03:10   #43
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I wouldn't mind seeing some cross class skills. Like skills that can only be used if you're W/R or Me/A. Just a thought.
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Old May 16, 2006, 03:22 AM // 03:22   #44
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Incase you haven't seen the writing on the way Ritualists are shaman it's in the manuscripts.

Someone said there were two sketches at E3 which are assumed to be the two new classes. One was a white robed woman with a double ended spear like weapon and the other was a weaponless bald man.

My ideas based on these sketches:

Spearman and Brawler/Champion
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Old May 16, 2006, 03:49 AM // 03:49   #45
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If there are new proffesions added every time there is a new chapter than that is going to really hurt GW.

Why not try more innovated things like new mechanics for some of the proffesions we already have? I don't think its really an issue of unbalance. Its more of an issue can they do things better than the proffesions we already have *cough sin*?

If they are not better than what we have then they are not worth creating. Give us quality content instead of a marketing tactic. Anet needs to fire their marketing team that gives them these ideas that "eye-candy* is going to keep us around.

Here's a few things for ya:

1. Your story lines are horrible. Prophcies wasn't that bad when you read all of the stories from NPCs and random things dropped in. Get rid of text and get witht he times with voice overs.

2. IMPROVE THE AI!!!! I cannot stress how important this really is. Many games have looked like their were made of carboard but been one of the greatest games ever because the AI was so good.

3. Stop giving us everything on a silver platter. We know you are combating grinding. Lately its been overkill. If we can soak up all the content in less than a week there is no reason to play the game which translates into not buying future chapters. I loved GW because I got a lot of bang out of buck with c1. C2 isn't even worth $25 to me. I've already seen the price drop steeply online and at retailers. That is not a good thing when its only been 3 weeks since release.

4. You guys need to stop misleading us. I understand you cannot tell us the whole story because of various reasons. When you have many post about confusions of your explaintions something is wrong. Best way to solve that is to do a video presentation of the game and mechanics. Showing is believing. Not hard to stream the 5-6 minute video from your website.
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Old May 16, 2006, 03:58 AM // 03:58   #46
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A clarification: Adding anything (like a whole new attribute/weapon and skill line) other than new skills to an existing class would be a balancing nightmare and would completely break the game. The core classes are meant to stand as they are throughout all of the Guild Wars campaigns--new skills will of course continue to be added, but the classes will remain fundamentally the same.

Also, when Jeff Strain did that series of interviews a few months ago he announced that a new GW campaign would be coming out every 6 months, and that each campaign would feature the 6 core classes and 2 classes unique to that campaign, i.e. the same way you can't make a Prophecies Assassin, you won't be able to make a Chaper 3 Assassin. 2 new campaigns a year, with 2 new classes in each campaign. This is the GW business model. If you don't like it, nobody's forcing you to play the new classes, and nobody's forcing you to keep buying the campaigns.

But back on topic. Fitting with the North African theme, I think that some sort of raider/pirate class would be an interesting addition. Not sure what unique weapon the class could be given...it would be cool if they had a "Weapon Mastery" attribute and a generic skillset that allowed them to use any class' weapons with unique results, in addition to being able to put attribute points into a weapon mastery from their secondary class. In order to balance their prowess with all weapons, I'd make their armor especially weak for a combat class (i.e. 60 or 65 armor maximum.)

I'm stumped as to what I think the second class should be. Ancient Egypt contains groups like the Freemasons that are unique to or originate in North Africa, but I don't know how ArenaNet could turn a bunch of sheltered scholars into a playable class that's unique enough to stand alone.

There is some ground that ANet hasn't tread on for unique classes: martial artist and machinist come to mind most easily. The idea of a psychic (ESP, mind over matter, telekinesis, etc.) has also been left alone - possibly a psychic could take aspects from the Elementalist and Mesmer the way that the Ritualist borrows from the Monk, Necro, and Ranger.

I shouldn't go into such depth with my ideas--I'm basically gauranteeing that ANet won't use them.
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Old May 16, 2006, 04:01 AM // 04:01   #47
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mayb they wont even be human
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Old May 16, 2006, 04:05 AM // 04:05   #48
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yeh. and of course a fist fighter will be able to outdamage a warrior with his 'super punches' while the warrior is cutting off his limbs
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Old May 16, 2006, 04:14 AM // 04:14   #49
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Quote:
Originally Posted by Vahn Roi
Incase you haven't seen the writing on the way Ritualists are shaman it's in the manuscripts.

Someone said there were two sketches at E3 which are assumed to be the two new classes. One was a white robed woman with a double ended spear like weapon and the other was a weaponless bald man.

My ideas based on these sketches:

Spearman and Brawler/Champion

I am religiously a Shamanist and there is nothing totemic about the Ritualists... As a matter of fact, the way they use the souls and the fact the souls are tortured... That is not Shamanism. In a 'fantasy' sense, in their own definition of Shamanism, perhaps... but not at all in the real sense. I am talking about real Shamans...

Sorry, I was kind of offended that you seemed to think NCSoft is some sort of authority in what is indeed a Shaman. Yes, they have strong ties to the spiritual world - but a Ritualist is a poor representation. Many Shamanists believe the souls of the dead are inherently evil, thusly the burial grounds were always distanced from places of living...
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Old May 16, 2006, 04:32 AM // 04:32   #50
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Alchemist - what "ingredients" are there to play with in the game?
Shaman
Summoner - call up some creatures from the g-ds
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Old May 16, 2006, 05:11 AM // 05:11   #51
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I still wanna see an Shapeshifterclass that could be something refreshing, but for spearman and brawler i think we have those type of fighters already.
Spearman=Ranger with other weapons.....
Brawler= Fighter with bare hands...
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Old May 16, 2006, 05:39 AM // 05:39   #52
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Quote:
Originally Posted by Winterlaurel
Many Shamanists believe the souls of the dead are inherently evil, thusly the burial grounds were always distanced from places of living...
All of them?

Out of curiousity, is this because your beliefs say that people have a 'good' soul and a 'bad' soul that are split on death (with presumably the bad soul being the one that hangs around), that the soul remains whole but only evil souls would hang around to potentially interact with the living, or is there something about death that automatically makes a person evil, regardless of the morals they kept while alive?
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Old May 16, 2006, 05:45 AM // 05:45   #53
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this game needs a samurai
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Old May 16, 2006, 05:56 AM // 05:56   #54
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I dont think we need new professions, I just think we need more variety in skills yo "broaden" professions. Perhaps even some skills that are SPECIFFIC like W/Mo Mo/Me only skills etc etc.

Just making stuff up as an example by Dwaynas Arrow Head for R/Mo's a holy projectile that makes target foe's next skill cause exhaustion etc

Insideous Slash W/A your next melee attack causes insideous blind and crippled.

blah blah etc etc
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Old May 16, 2006, 06:44 AM // 06:44   #55
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I am looking forward to seeing new professions introduced. What i would most like to see are classes that extend the current spectrum of armor levels and positioning. I would like to see a very powerful caster who's max AL is 45-50 who's primary attribute is "Casting Range" (additional points increase casting range past normal). Adding to another dimension to the "backline". Essentailly being the new "everyone target him" kind of character very powerful if left alone, yet the hardest to get to. I would also like to see AL levels increased further than warriors. I envision a juggarnaught type mele class with AL 100 +AL against dmg such as dark and holy, Similar to ranger armor in its additional al agaisnt elemental. A class able to overextend safetly for longer periods than assasins. This would create more complexity in pvp as you have 2 levels of frontline a middle and 2 levels of your backline.
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Old May 16, 2006, 06:53 AM // 06:53   #56
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Quote:
Originally Posted by draxynnic
All of them?

Out of curiousity, is this because your beliefs say that people have a 'good' soul and a 'bad' soul that are split on death (with presumably the bad soul being the one that hangs around), that the soul remains whole but only evil souls would hang around to potentially interact with the living, or is there something about death that automatically makes a person evil, regardless of the morals they kept while alive?
The only people with two souls are Berdache or "Two-spirits" (which I am myself - www.myspace.com/winterlaurel ). As for the spirit being "evil" after death, it has to do with leaving them in peace. If you upset the dead, they will follow you in spirit and cause trouble. I apologize for my gross miswording... This is the reason why Ritualists cannot be Shamanists, because Shamanists know not to mess with the dead. I suppose you could call it more of a superstition in the eyes of most. To Shamanists, however, it is reality - Shamanism owes a lot to spirits of all sorts... and we are quite aware of them.
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Old May 16, 2006, 07:00 AM // 07:00   #57
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i would like to see a gunslinger and a horseman.
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Old May 16, 2006, 12:43 PM // 12:43   #58
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haha gunslinger? wicked book... crazilly silly idea... we wont be having guns in guild wars... PLEASE ANET SAY WE WONT BE HAVING GUNS IN GUILD WARS!

ir would make me cry... cry like a baby girl.

i mean the bulk of these ideas imply HUGE changes in the game, or rediculously small changes, either are ultimatley pointless. i dont like the idea of loads of races either that wasnt wat i was getting at wen i posted yesterday.

1 specific race that is 1 class because that is what that race does! would be good, but also hard to implement based on the idea of secondary prof.

Inovation is crazilly required.

i mean the ideas that have been put forward of the women with a double ended spear doesnt mean a spear man it means a new class of which we are unsure that may use a spear as a weapon.

i mean a assassin is not a DAGGER MAN! is he. probably some mix between melee and mysticisum and diversion.

------perhaps putting forward small ideas that would make a new class very cool is a better idea than the idea of jut nameing random class names.------

i mean having a spear or a (PIKE) as a weapon for a new class would be good, but they couldnt just be a spear man class.

the only way a fist fighter would work would be if it could summon abilitys of certain things. like the bear or lion... for example

Attributes

Bear Mastery
Lynx Mastery
Animal Mastery (Increases adrenaline rate of recharge.)
Hawk Mastery

and using these you dont turn into the animal or anything, but like when you cast a enchantment you get different animals raising up behind the caster to demonstrate what you are doing.

this would require good balance and intresting ideas.

it could also be the one class that could summon and heal a pet with the same skill, which would encourage Ranger/(whatever you want to call it.Beast Master or Druid for example)

(I mean a Ranger can be good at beast mastery, based on a concept originally created by this potential class if you get what im saying, that way it would be putting history into these ideas, rather than just saying new land... new class there you go. get on with it.)

but the healing rate would be minimal in order to not give a crazy advantage.

But i mean even without the pet ATALL it could work because it isnt needed at all... you get where im coming from.

Could be a intresting idea. in a land based upon ancient concepts as alot of GW is.

Critique?

(I know the idea of a druid has been put forward before, and i myself deemed it silly, but with this it may be workable. not really as slim and slender characters.)

More Gruff Large Built Warriors who can summon the properties of animals, but who dont have the armour of true warriors, which would be a weekness and you would lose animal mastery when having it as a 2ndry prof like you do with strength with a warrior.

its deffinatly balancable.

Last edited by Draxx; May 16, 2006 at 01:02 PM // 13:02..
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Old May 16, 2006, 01:03 PM // 13:03   #59
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The two new classe will be
BARD and Deathwatcher
Bard is a caster and deathwatcher is a sword wielding character.

How do i know? Leaked concept arts.
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Old May 16, 2006, 01:05 PM // 13:05   #60
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O_O Bard will be so pants... just the whole idea of it is pants... sheer pants.... silly pants.


AND any character can be a sword wielding char... i dooont like it if thats true.

no doubt itll be far more in depth than anything weve mentioned, but im sceptical.

Last edited by Draxx; May 16, 2006 at 01:09 PM // 13:09..
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